Theme 5 - Design Research
- How can media technologies be evaluated?
Media
Technologies can be evaluated in lots of different way because media
technology involves so much. It can be everything from a web page on the
Internet, or a educational interface to a cellphone app or an . So it
depends a lot on what you want to evaluate and in what situation. Media
technologies are often evaluated through user tests or expert testing to
try out the usability of a system. If its more of a physical product,
its usually more end user testing so that you actually get the
impression from the future users.
- What role will prototypes play in research?
Prototypes role in research can be different in my mind to commercial prototyping. As in the text to this weeks theme “Turn Your Mobile Into the Ball: Rendering Live Football Game Using Vibration”
They create a prototype for merely research purposes. There’s no
intention of this prototype to become a selling product in the way they develop and produce it, because its a prototype only for finding data and creating a
model in their research. And thus It differs from normal prototyping
when a prototype is a way to create your nearly finished product and try
it out in a near finalized form but without taking the risk and going
into full production when you are not certain how people will react and
what kind of purpose it will fill.
- Why could it be necessary to develop a proof of concept prototype?
A proof of concept prototype is made for exactly what its name states.
To find out if your idea can actually be realized, a proof of concept
prototype is a good way to do some first step testing and see if this is
something you should keep working on.
- What are characteristics and limitations of prototypes?
Prototypes
are not a finished product, they can be in the end stage of their
finalization but still not completely done. If for example the
functionality of a product is the most important thing, then the product
probably has the functionality part done in a late prototype, but maybe
not the design. Limitations of prototypes is that you can never cover
all the possibilities. Even thou you do 1000 prototypes something
might still go wrong that the producer hasn't accounted for and thus
making the prototype a failure.
Paper I choose the Article a Gesturally Controlled Improvisation System for piano(http://www.researchgate.net/publication/230822280_A_Gesturally_Controlled_Improvisation_System_for_Piano) In
this paper they are trying to make a piano playing experience more
intuitive by using gestures to control different effects while playing
the piano at the same time. They started with testing a well known
concept for motion tracking system called Polhemus 6 degrees of freedom
which is a advanced expensive tool. But they later wanted to scale down
and make something more portable and began using the Microsof Kinects
3D-camera for tracking the piano players gestures. The Design of the
product in this paper was more about usability than stylishness, but the
gestures were produced by research about what types of gestures and
movements that are natural and keeps the “flow” going wile the piano
player plays, instead of using say quick jerky movements they used soft
controlled one handed movements for desired effects. I also found a
video of the event described in the paper:
http://vimeo.com/groups/nime2011/videos/26678719
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